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Noah Benjamin Jones Design

Noah Benjamin Jones Design

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High-Visibility 3D Modeling and Graphic Production

3D Modeling

Graphic Design

Print Design

Film & Television

Overview

This body of work highlights selected high-profile entertainment and commercial projects completed in collaboration with Pro Machina. Across these assignments, I contributed to the development of physical models, production-ready assets, surface graphics, and fabrication support for miniature builds used in practical and digital effects.

The work demanded a high level of technical precision, close attention to detail, and the ability to translate artistic source material into clean, manufacturable outputs. Together, these projects reflect my ability to contribute to complex creative productions where craftsmanship, accuracy, and execution quality are critical.

Design Challenge

These projects required transforming visually expressive concept and model data into assets that could function in real production environments. In many cases, that meant taking rough or artist-driven 3D files and refining them into clean, fabrication-ready geometry suitable for printing, assembly, masking, and finishing.

The challenge was not only aesthetic, but highly technical: every model needed to maintain the integrity of the original design while being adapted for real-world manufacturing processes, physical construction, and surface application. Because the work supported high-visibility productions, precision and consistency were essential at every stage.

Design Approach

My approach centered on bridging creative intent with production reality.

Depending on the project, this included remodeling and refining complex 3D geometry, preparing printable part breakdowns, designing interlocking assembly systems, extracting flattened surfaces for paint masks, and creating scaled graphics for application to finished miniatures.

Throughout the process, I focused on preserving design fidelity while ensuring that every asset was clean, functional, and usable by the production team. The goal was always to support a seamless build process while maintaining the visual standard expected in high-profile film and commercial work.

The Infographics

This case study includes work from Fantastic Four: First Steps, Alien:Romulus, and On: Zome Dreamers.

Fantastic Four: First Steps

For Fantastic Four: First Steps, I contributed to the development of the Excelsior spaceship as part of the Pro Machina team. My role focused on converting rough artistic models into polished, production-ready geometry suitable for physical fabrication. This included extensive topology cleanup, part segmentation for print-bed constraints, and the design of interlocking features to support assembly. I also created flattened stencil files used as masks for the model’s painted surface treatment. The work required close technical refinement while preserving the intended form and visual character of the original design.

3D parts I created and refined for the Excelsior spaceship.Sheets of dry transfers to apply graphics to the miniature model of the Excelsior spaceship.Sheets of stencils to apply color to the miniature model of the Excelsior spaceship.A diagram showing the graphic application locations for the Excelsior spaceship.The Excelsior spaceship from Fantastic Four: First Steps.The Excelsior spaceship from Fantastic Four: First Steps.

Alien: Romulus

For Alien: Romulus, I helped produce physical models of the Echo Probe and Corbelan spaceships in collaboration with Pro Machina. My contributions included refining complex 3D models into manufacturable assets, preparing them for printing and assembly, and creating stencil masks for color application. I also developed scaled graphics for the finished ships, recreating studio-indicated markings and aligning them with concept references for accurate application. This work required a balance of technical cleanup, fabrication logic, and visual precision across multiple stages of the production process.

3D Parts of the Echo Probe from Alien: Romulus.Dry transfer sheets for the graphics for the miniature spaceships for Alien: Romulus.Stencil sheets for the graphics for the miniature spaceships for Alien: Romulus.The credits from Alien: Romulus, Noah's name is outlined in a green box.The Echo Probe spaceship from Alien: Romulus.A scale miniature of the Echo Probe spaceship from Alien: Romulus, produced by Pro Machina.A scale miniature of the Corbelan spaceship from Alien: Romulus, produced by Pro Machina.A still of the Echo Probe from Alien: Romulus.A still of the Corbelan from Alien: Romulus.A still of the Corbelan from Alien: Romulus.

On: Zone Dreamers

For the On: Zone Dreamers commercial, I contributed to both the spaceship model and environmental graphics used in the practical effects build. Working with sketches provided by Ian Hunter, I modeled the ship in 3D and developed the necessary structural and surface drawings for production, including cross sections, packaged build files, and assembly diagrams. In addition, I recreated and scaled environmental graphics based on studio-provided real-world references for application to the miniature set. The project called for a combination of original 3D development, technical documentation, and graphic adaptation in support of a cohesive final visual result.

A still of the spaceship from the On: Zone Dreamers Commercial.A 3D model of the spaceship designed for the commercial.A 3D model of the spaceship designed for the commercial.A diagram of the spaceship designed for the commercial.Graphics for the miniature setting for the On: Zone Dreamers Commercial.A still of the miniature set from the On: Zone Dreamers Commercial.A still of the spaceship from the On: Zone Dreamers Commercial.

Highlighted Skills

3D Modeling, Fabrication-Ready File Preparation, Part Segmentation, Graphic Recreation, Cross-functional Collaboration, Technical Communication, and Detail-Oriented Execution