I played a few roles on this project. First, I remodeled and refined messy, artistic 3D models into clean, polished pieces. I spent countless hours cleaning up topology and geometry in complicated matrices at seemingly microscopic levels. This work was truly imperative in generating models that were printable in the real world. I then sliced these refined models into chunks that would fit on our print beds. I created notches and interlocking systems so the pieces could be easily assembled once manufactured. Then, I packaged the 3D parts up and sent them to the studio to print and assemble.


My next role was to create stencils to use as masks for the different colors of the ship. For this part of the process, I pulled the geometry from the refined models I had created earlier and turned these into flattened shapes. The process here is called “unwrapping”. Once all the necessary masks were extracted, I arranged them and sent those off to the studio for them to use for the next step in the process.

My last role for this project was creating the graphics that would be applied to the completed ship. For this, I recreated the studio-indicated graphics and cross-referenced concept art to scale the graphics to size. Once scaled, I arranged these as well and sent them off so the studio could apply them to the model as dry transfers.

This was an incredibly exciting project to be a part of and I am always grateful to work with Pro Machina. The team is fantastic to work with and always produces outstanding results.











